Beats by Dr. Dre – Beats Studio³ Wireless Noise Cancelling Headphones – Gray

Pure Adaptive Noise Cancelling (Pure ANC) actively blocks external noise. Real-time audio calibration preserves a premium listening experience. Up to 22 hours of battery life enables full-featured all-day wireless playback.

More Info. & Price

Enjoy immersive listening with these Beats Studio3 wireless headphones. The Pure Adaptive Noise Cancelling feature filters ambient sounds to reduce distractions, and Fast Fuel technology delivers up to three hours of play with just 10 minutes of charging. The Apple W1 chip in these Beats Studio3 wireless headphones offers one-press pairing to iOS devices.
  • Pure Adaptive Noise Cancelling (Pure ANC) actively blocks external noise
  • Real-time audio calibration preserves a premium listening experience
  • Up to 22 hours of battery life enables full-featured all-day wireless playback
  • Apple W1 chip for Class 1 Wireless Bluetooth® connectivity and battery efficiency
  • With Fast Fuel, a 10-minute charge gives three hours of play when the battery is low
  • Pure ANC-off for low power mode provides up to 40 hours of battery life
  • Take calls, control music, and activate Siri with multifunction on-ear controls
  • Soft over-ear cushions ensure extended comfort and added noise isolation

Additional information

Height

7.2 inches

Weight

0.57 pounds

Warranty

1 Year

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones or, colloquially, cans. Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces, consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.

Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.

Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 14 inch (6.4 mm) or 18 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players. As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit. Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.

Noise is sound, chiefly unwanted, unintentional, or harmful sound considered unpleasant, loud, or disruptive to mental or hearing faculties. From a physics standpoint, there is no distinction between noise and desired sound, as both are vibrations through a medium, such as air or water. The difference arises when the brain receives and perceives a sound.

Acoustic noise is any sound in the acoustic domain, either deliberate (e.g., music or speech) or unintended. In contrast, noise in electronics may not be audible to the human ear and may require instruments for detection.

In audio engineering, noise can refer to the unwanted residual electronic noise signal that gives rise to acoustic noise heard as a hiss. This signal noise is commonly measured using A-weighting or ITU-R 468 weighting.

In experimental sciences, noise can refer to any random fluctuations of data that hinders perception of a signal.

A studio is an artist or worker's workroom. This can be for the purpose of acting, architecture, painting, pottery (ceramics), sculpture, origami, woodworking, scrapbooking, photography, graphic design, filmmaking, animation, industrial design, radio or television production broadcasting or the making of music and financial services administration. The term is also used for the workroom of dancers, often specified to dance studio.

The word studio is derived from the Italian: studio, from Latin: studium, from studere, meaning to study or zeal.

The French term for studio, atelier, in addition to designating an artist's studio is used to characterize the studio of a fashion designer.

Studio is also a metonym for the group of people who work within a particular studio.

Wireless communication (or just wireless, when the context allows) is the transfer of information (telecommunication) between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most common wireless technologies use radio waves. With radio waves, intended distances can be short, such as a few meters for Bluetooth, or as far as millions of kilometers for deep-space radio communications. It encompasses various types of fixed, mobile, and portable applications, including two-way radios, cellular telephones, personal digital assistants (PDAs), and wireless networking. Other examples of applications of radio wireless technology include GPS units, garage door openers, wireless computer mouse, keyboards and headsets, headphones, radio receivers, satellite television, broadcast television and cordless telephones. Somewhat less common methods of achieving wireless communications involve other electromagnetic phenomena, such as light and magnetic or electric fields, or the use of sound.

The term wireless has been used twice in communications history, with slightly different meanings. It was initially used from about 1890 for the first radio transmitting and receiving technology, as in wireless telegraphy, until the new word radio replaced it around 1920. Radio sets in the UK and the English-speaking world that were not portable continued to be referred to as wireless sets into the 1960s. The term wireless was revived in the 1980s and 1990s mainly to distinguish digital devices that communicate without wires, such as the examples listed in the previous paragraph, from those that require wires or cables. This became its primary usage in the 2000s, due to the advent of technologies such as mobile broadband, Wi-Fi, and Bluetooth.

Wireless operations permit services, such as mobile and interplanetary communications, that are impossible or impractical to implement with the use of wires. The term is commonly used in the telecommunications industry to refer to telecommunications systems (e.g. radio transmitters and receivers, remote controls, etc.) that use some form of energy (e.g. radio waves and acoustic energy) to transfer information without the use of wires. Information is transferred in this manner over both short and long distances.

Average Rating

4.75

08
( 8 Reviews )
5 Star
75%
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25%
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8 Reviews For This Product

  1. 08

    by Sean

    I purchased these headphones to replace my aging and tattered Skull Candy headphones. Between the sale along with the best buy points, I paid 50 percent of the MSRP.

    The Beats Studio headphones are immediately all-day comfortable. Other headphones I have had in the past squeezed my head too hard and required a break-in period.

    The sound produced by these headphones is pretty good. I have a large family and they make a great way to escape. Also, I use them for work meetings, music, radio, and podcast. The ANC could be better, it is there and noticeable but I would desire it to be stronger. Also, I have not received complaints about my sound quality when answering calls.

    The Bluetooth range is double what my old headphones are. My old headphones are over three years old but it is nice to walk through most of my home and not lose connection.

  2. 08

    by Gina

    Love them! First and foremost I’m an Android phone user, and I have zero problems connecting them to my phone. Piece of cake one button beep beep beep connected. Love that.

    Second I’m not a disc jockey, a professional musician, I don’t work in a sound lab, or a studio. I wear these when I play poker. And I’m not a professional card player. I just dislike sitting at tables with annoying people… That’s why I love them I got them in Red, so when I put them on there totally obvious that’s why I don’t even have to try them on sometimes I can just put them on my head people see that I’m wearing them and they leave me alone while I can hear everything going on at the table nobody talks to me because they think I can’t hear them. When I am wearing and then the sound is phenomenal and nobody can hear what I’m listening to… So well I can hear faintly what they’re saying they have no idea if I’m listening to Classic Rock hardcore 90s cuss word least rap or Britney Spears pop rock from the 2000s… I love my Beats I watch them like a hawk and I would recommend them with five stars to anybody who is interested thank you.

  3. 08

    by Rod

    Can’t be beat for great acoustic sound and noise reduction. My son is autistic and can’t be without them. They provide optimal reduction in sensory stimulation.
    One issue, they usually break in the same place (hinging joints) in around 6 – 9 months… strongly recommend extended warranty! Even with this defect, unable to find a better product.

  4. 08

    by Brandon

    I bought these as part of an open box purchase online without even looking at them. I do love the product they’re great pair of headphones. They came with all the extras that they’re supposed to.
    The only issues I had one there little tight on the head become uncomfortable after a while. The other I drive a Jeep so my ride is kind of bumpy sometimes not that I’m driving listening to headphones as a passenger. But whenever you hit bumps and you have the device doing its proper job you do get some good pumps from the base.
    Have an Android instead of an iPhone so there were some issues in the initial setup and pairing of the device but after awhile it all worked out and works on multiple devices now.

  5. 08

    by Tapiwa

    As a radio host I will not work with out them. Don’t care about wireless although that’s great I need the cord to plug into the studio system…And the sound of my voice in my headphones gives me a more accurate feel for what they hear in my voice…trust me it’s different

  6. 08

    by Laura

    Everything’s brand new! My first time to have a beats headphones. One of the best! I can now alternate between my beats studios and beats studio buds! I also bought applecare for 2 years! I hope this will last.

  7. 08

    by Vanessa

    Love these headphones! They broke when I dropped them probably a foot from the ground, completely snapped the left ear phone off and they still work but are dangling by a wire or two. I have owned countless Apple and beats products and I love both of them… I am sure the Apple care that I purchase will cover any of these issues.

  8. 08

    by Angies

    Very good i can’t hear people just what i wanted. Also very loud and you can literally not hear anything out of the headphones unless u have one off of ur ear.

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