Beoplay EX Next-gen wireless earbuds – Work. Sport. Play. | B&O

As versatile as they are beautiful, these earbuds with wireless charging case and active noise cancellation bring deep sound and snug comfort in one sleek package.

More Info. & Price

SKU: 1240602 Category: Tag:
SNUG FIT
Comfort you can count on

Beoplay EX fits. With your lifestyle and your ears. An all-new ergonomic design gives you complete comfort right out of the case, while soft tips let you listen for hours without fatigue. Whether you’re walking, running or jumping, the stick silhouette ensures stability, while staying snug and flush to your ears.

ADAPTIVE ACTIVE NOISE CANCELLATION
Peace of mind

Turn a loud train ride into a moment of focus. Or make your run a meditative experience. EX monitors ambient outside sound and adapts to cut it out, so you can enjoy distraction-free listening and the highest quality calls – wherever you are. Want to let the world in? Transparency Mode takes care of that in just a tap.

POTENT SOUND

Looks small. Sounds mighty.

Beoplay EX punches well above its size, with fuller bass and a level of detail that is unbeatable for such a compact form. A 9.2mm driver in each earbud brings the power – everywhere, every time.

WATERPROOF CONSTRUCTION

Water? Don’t sweat it.

Caught in a downpour? Bring it on. Beoplay EX stays waterproof in up to a metre of water for 30 minutes, and stands up to dust and sand, thanks to its IP57-rated build quality. There’s no such thing as bad weather, just the wrong earphones.

MICROPHONE

Clear? Crystal.

Carefully positioned to be closer to your mouth, the stick houses six microphones that let you take and make calls with confidence. Background noise? Intelligent beam-forming technology distinguishes between your voice and other sounds, so you’re always crystal clear.

Additional information

Noise Isolation

Adaptive Active Noise Cancellation

Driver Type

Neodymium, 9.2 mm diameter

Frequency Range

20 – 20,000 Hz

Dimensions (mm)

Earphones: 22.5 W x 34.8 H x 22.7 D
Charging case: 66.2 W x 48 H x 22.1 D

Weight

Earphones:
Right: 6g
Left: 6g
Charging case: 53 g (without earbuds)

B, or b, is the second letter of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is bee (pronounced ), plural bees.

It represents the voiced bilabial stop in many languages, including English. In some other languages, it is used to represent other bilabial consonants.

Earbuds may refer to:

  • Cotton swab, a small wad of cotton wrapped around one or both ends of a short plastic rod
  • Earphone(s),

Gen is most commonly seen as a contraction (such as Gen.) and it may refer to:

  • Book of Genesis
  • General officer
  • Generation#Western world as in GenX, GenZ, etc.
  • Genitive case

Gen may also refer to:

  • Gen (film), 2006 Turkish horror film directed by Togan Gökbakar
  • Gen (Street Fighter), a video game character from the Street Fighter series
  • Gen Fu, a video game character from the Dead or Alive series
  • Gen language, a language of Togo
  • Gen-san, a character in the anime series Sky Girls
  • Gen Asagiri (あさぎり ゲン (浅霧 幻)), a character in the anime and manga series Dr. Stone
  • Gen Tomii (富井 彦, born 1973), Japanese Nordic combined skier
  • Gen Hoshino (星野 源, born 1981), Japanese singer-songwriter, musician, actor, and writer
  • Gen Kitchen, British politician
  • Gen Shoji (昌子 源, born 1992), Japanese footballer
  • Gen Urobuchi (虚淵 玄, born 1972), Japanese novelist, visual novel writer and anime screenwriter
  • Gen Fukunaga (福永 元, born 1962), Japanese engineer and businessman
  • Gen Nakatani (中谷 元, born 1957), Japanese politician
  • Gen Horiuchi (堀内 元), Japanese ballet dancer and choreographer
  • Gen Digital, a computer security software company in United States

GEN may refer to:

  • GEN Corporation, of Japan
  • GEN, Global Enterprise Network, a UK Internet Service Provider
  • GEN Energija, a state-owned power company in Slovenia
  • GEN, a website published by Medium
  • Global Ecovillage Network
  • Global Editors Network
  • Gewestelijk ExpresNet, Dutch name for the Brussels Regional Express Network, a commuter rail service

O, or o, is the fifteenth letter and the fourth vowel letter of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is o (pronounced ), plural oes.

Play most commonly refers to:

  • Play (activity), an activity done for enjoyment
  • Play (theatre), a work of drama

Play may refer also to:

Sport is a form of physical activity or game. Often competitive and organized, sports use, maintain, or improve physical ability and skills. They also provide enjoyment to participants and, in some cases, entertainment to spectators. Many sports exist, with different participant numbers, some are done by a single person with others being done by hundreds. Most sports take place either in teams or competing as individuals. Some sports allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure one winner. A number of contests may be arranged in a tournament format, producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs.

Sport is generally recognised as system of activities based in physical athleticism or physical dexterity, with major competitions admitting only sports meeting this definition. Some organisations, such as the Council of Europe, preclude activities without any physical element from classification as sports. However, a number of competitive, but non-physical, activities claim recognition as mind sports. The International Olympic Committee who oversee the Olympic Games recognises both chess and bridge as sports. SportAccord, the international sports federation association, recognises five non-physical sports: chess, bridge, draughts, Go and xiangqi. However, they limit the number of mind games which can be admitted as sports. Sport is usually governed by a set of rules or customs, which serve to ensure fair competition. Winning can be determined by physical events such as scoring goals or crossing a line first. It can also be determined by judges who are scoring elements of the sporting performance, including objective or subjective measures such as technical performance or artistic impression.

Records of performance are often kept, and for popular sports, this information may be widely announced or reported in sport news. Sport is also a major source of entertainment for non-participants, with spectator sport drawing large crowds to sport venues, and reaching wider audiences through broadcasting. Sport betting is in some cases severely regulated, and in others integral to the sport.

According to A.T. Kearney, a consultancy, the global sporting industry is worth up to $620 billion as of 2013. The world's most accessible and practised sport is running, while association football is the most popular spectator sport.

Wireless communication (or just wireless, when the context allows) is the transfer of information (telecommunication) between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most common wireless technologies use radio waves. With radio waves, intended distances can be short, such as a few meters for Bluetooth, or as far as millions of kilometers for deep-space radio communications. It encompasses various types of fixed, mobile, and portable applications, including two-way radios, cellular telephones, personal digital assistants (PDAs), and wireless networking. Other examples of applications of radio wireless technology include GPS units, garage door openers, wireless computer mouse, keyboards and headsets, headphones, radio receivers, satellite television, broadcast television and cordless telephones. Somewhat less common methods of achieving wireless communications involve other electromagnetic phenomena, such as light and magnetic or electric fields, or the use of sound.

The term wireless has been used twice in communications history, with slightly different meanings. It was initially used from about 1890 for the first radio transmitting and receiving technology, as in wireless telegraphy, until the new word radio replaced it around 1920. Radio sets in the UK and the English-speaking world that were not portable continued to be referred to as wireless sets into the 1960s. The term wireless was revived in the 1980s and 1990s mainly to distinguish digital devices that communicate without wires, such as the examples listed in the previous paragraph, from those that require wires or cables. This became its primary usage in the 2000s, due to the advent of technologies such as mobile broadband, Wi-Fi, and Bluetooth.

Wireless operations permit services, such as mobile and interplanetary communications, that are impossible or impractical to implement with the use of wires. The term is commonly used in the telecommunications industry to refer to telecommunications systems (e.g. radio transmitters and receivers, remote controls, etc.) that use some form of energy (e.g. radio waves and acoustic energy) to transfer information without the use of wires. Information is transferred in this manner over both short and long distances.

Work may refer to:

  • Work (human activity), intentional activity people perform to support themselves, others, or the community
    • Manual labour, physical work done by humans
    • House work, housework, or homemaking
    • Working animal, an animal trained by humans to perform tasks
  • Work (physics), the product of force and displacement
    • Work (electric field), the work done on a charged particle by an electric field
    • Work (thermodynamics), energy transferred by the system to its surroundings
  • Creative work, a manifestation of creative effort
    • Work of art, an artistic creation of aesthetic value
  • Career, an individual's journey through learning, work and other aspects of life
  • Employment, a relationship between two parties where work is paid for
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