Home Accents Holiday 9.5 ft Animated Immortal Werewolf Halloween Animatronic
9.5-ft. brown towering werewolf offers frightful fun. Head, eye and jaw movements create scary delight. Outdoor-rated material allows outdoor setup.
Create an atmosphere of dread with this 9.5-foot towering animatronic werewolf. With a howling sound effect, this giant beast tips its head and moves its jaws as it howls and snarls, ramping up a frightful Halloween vibe. Built-in motion sensors offer interactive fun, while orange LEDs enhance a creepy ambience during the night. Featuring an outdoor-rated blow mold construction and animated LCD LifeEyes that stare down errant trick-or-treaters, this towering animatronic werewolf is easy to set up as a spine-chilling Halloween yard decor.
- Blow mold construction offers lifelike details
- Rated for outdoor use
- Built-in motion sensor for interactive fun
- Howling sound delivers a chilling effect
- Towering werewolf measures 115.2 in. H x 45 in. W x 40 in. D
- LEDs illuminate the jaws and LCD LifeEyes light up a spooky atmosphere
- Includes towering werewolf with built-in LEDs, motion sensor and timer
Additional information
Product Depth (in.) | 40 |
---|---|
Product Height (in.) | 115.2 |
Product Width (in.) | 45 |
Certifications and Listings | ETL Listed,FCC Listed |
Manufacturer Warranty | NA |
5 (five) is a number, numeral and digit. It is the natural number, and cardinal number, following 4 and preceding 6, and is a prime number.
Humans, and many other animals, have 5 digits on their limbs.
Halloween, or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve), is a celebration observed in many countries on 31 October, the eve of the Western Christian feast of All Hallows' Day. It is at the beginning of the observance of Allhallowtide, the time in the liturgical year dedicated to remembering the dead, including saints (hallows), martyrs, and all the faithful departed. In popular culture, the day has become a celebration of horror and is associated with the macabre and the supernatural.
One theory holds that many Halloween traditions were influenced by Celtic harvest festivals, particularly the Gaelic festival Samhain, which are believed to have pagan roots. Some go further and suggest that Samhain may have been Christianized as All Hallows' Day, along with its eve, by the early Church. Other academics say Halloween began independently as a Christian holiday, being the vigil of All Hallows' Day. Celebrated in Ireland and Scotland for centuries, Irish and Scottish immigrants took many Halloween customs to North America in the 19th century, and then through American influence various Halloween customs spread to other countries by the late 20th and early 21st century.
Popular activities during Halloween include trick-or-treating (or the related guising and souling), attending Halloween costume parties, carving pumpkins or turnips into jack-o'-lanterns, lighting bonfires, apple bobbing, divination games, playing pranks, visiting haunted attractions, telling frightening stories, and watching horror or Halloween-themed films. Some people practice the Christian observances of All Hallows' Eve, including attending church services and lighting candles on the graves of the dead, although it is a secular celebration for others. Some Christians historically abstained from meat on All Hallows' Eve, a tradition reflected in the eating of certain vegetarian foods on this vigil day, including apples, potato pancakes, and soul cakes.
A holiday is a day or other period of time set aside for festivals or recreation. Public holidays are set by public authorities and vary by state or region. Religious holidays are set by religious organisations for their members and are often also observed as public holidays in religious majority countries. Some religious holidays, such as Christmas, have become secularised by part or all of those who observe them. In addition to secularisation, many holidays have become commercialised due to the growth of industry.
Holidays can be thematic, celebrating or commemorating particular groups, events, or ideas, or non-thematic, days of rest that do not have any particular meaning. In Commonwealth English, the term can refer to any period of rest from work, such as vacations or school holidays. In American English, "the holidays" typically refers to the period from Thanksgiving to New Year's (late November to January 1), which contains many important holidays in American culture.
A home, or domicile, is a space used as a permanent or semi-permanent residence for one or more human occupants, and sometimes various companion animals. It is a fully- or semi-sheltered space and can have both interior and exterior aspects to it. Homes provide sheltered spaces, for instance rooms, where domestic activity can be performed such as sleeping, preparing food, eating and hygiene as well as providing spaces for work and leisure such as remote working, studying and playing.
Physical forms of homes can be static such as a house or an apartment, mobile such as a houseboat, trailer or yurt or digital such as virtual space. The aspect of 'home' can be considered across scales; from the micro scale showcasing the most intimate spaces of the individual dwelling and direct surrounding area to the macro scale of the geographic area such as town, village, city, country or planet.
The concept of 'home' has been researched and theorized across disciplines – topics ranging from the idea of home, the interior, the psyche, liminal space, contested space to gender and politics. The home as a concept expands beyond residence as contemporary lifestyles and technological advances redefine the way the global population lives and works. The concept and experience encompasses the likes of exile, yearning, belonging, homesickness and homelessness.
Immortality is the ability to live forever, or eternal life.
Immortal or Immortality may also refer to:
In folklore, a werewolf (from Old English werwulf 'man-wolf'), or occasionally lycanthrope (from Ancient Greek λυκάνθρωπος, lykánthrōpos, 'wolf-human'), is an individual who can shape-shift into a wolf, or especially in modern film, a therianthropic hybrid wolf-like creature, either purposely or after being placed under a curse or affliction, often a bite or the occasional scratch from another werewolf, with the transformations occurring on the night of a full moon. Early sources for belief in this ability or affliction, called lycanthropy, are Petronius (27–66) and Gervase of Tilbury (1150–1228).
The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christian interpretation of underlying European folklore developed during the medieval period. From the early modern period, werewolf beliefs spread to the New World with colonialism. Belief in werewolves developed in parallel to the belief in witches, during the Late Middle Ages and the early modern period. Like the witchcraft trials as a whole, the trial of supposed werewolves emerged in what is now Switzerland, especially the Valais and Vaud, in the early 15th century and spread throughout Europe in the 16th, peaking in the 17th and subsiding by the 18th century.
The persecution of werewolves and the associated folklore is an integral part of the "witch-hunt" phenomenon, albeit a marginal one, accusations of lycanthropy being involved in only a small fraction of witchcraft trials. During the early period, accusations of lycanthropy (transformation into a wolf) were mixed with accusations of wolf-riding or wolf-charming. The case of Peter Stumpp (1589) led to a significant peak in both interest in and persecution of supposed werewolves, primarily in French-speaking and German-speaking Europe. The phenomenon persisted longest in Bavaria and Austria, with persecution of wolf-charmers recorded until well after 1650, the final cases taking place in the early 18th century in Carinthia and Styria.
After the end of the witch trials, the werewolf became of interest in folklore studies and in the emerging Gothic horror genre. Werewolf fiction as a genre has premodern precedents in medieval romances (e.g., Bisclavret and Guillaume de Palerme) and developed in the 18th century out of the "semi-fictional" chapbook tradition. The trappings of horror literature in the 20th century became part of the horror and fantasy genre of modern popular culture.
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